Обновился эмулятор NES/Dendy/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1/Saturn. Изменения:
-- 0.9.46: --
August 10, 2017:
Compile with explicit -fstrict-aliasing, for distributions/OSes that have configured gcc to
not enable strict aliasing at -O2(and possibly other levels).
Fixed a bug that could, under certain conditions, cause emulator OSD elements to not be updated in the time
after entering frame advance mode and before a frame advance.
August 7, 2017:
Use a sorted std::vector instead of std::multimap to store current settings, to reduce memory usage.
August 6, 2017:
SS: Added ss.input.port*.3dpad.mode.defpos settings to control the default position of the digital/analog mode switch.
August 5, 2017:
Allow addresses above FFFF to be entered as the logical watch address in the debugger.
August 4, 2017:
SS: Added kludge to fix layer offset problem in "Daytona USA CCE".
NES: The functionality controlled by setting "nes.fnscan" now recognizes "(F)" and "(France)" as PAL.
NES: Added support for iNES mapper 40.
July 11, 2017:
Utilize _byteswap_*() functions in endian.h when compiling with Microsoft's C++ compiler.
June 22, 2017:
Fixed a couple of minor issues(log header formatting, and skipped logging of first instruction in step mode) with the debugger's
undocumented trace log feature.
NES: Corrected the period of PAL noise channel frequency setting 0x1.
June 21, 2017:
NES: Fixed a few square wave sound channel emulation bugs(wrong phase for duty setting 3, and failing to clock the period counter
when the channel is silenced).
Источник:
http://mednafen.fobby.net