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 BlastEm 0.5.1 
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Сообщение 01 сен 2017, 13:23

19 янв 2009, 13:26
Сообщения: 4716
Обновился эмулятор Sega Genesis/Megadrive. Изменения:
*New Features*
- Drag and Drop is now supported for loading ROMs
- Save states are now supported for SMS games
- Texture scaling method (linear or nearest neighbor) can now be selected in both renderers
- Menu now filters files based on a configurable extension list
- Lock on carts (Sonic & Knuckles and XBAND) can now be loaded via the menu
- ROMs can be reloaded via a hotkey (defaults to F5)
- Last path visited in the menu is now saved between runs (can be turned off via config)
- Window height can now be specified in the config file

- Default shader doesn't look like garbage in interlaced mode anymore
- Framebuffer pointers are properly released and reacquired on context switch (no more LOCKRECT errors)
- ROMs specifying SRAM at the normal RAM address no longer cause a crash
- Fixed an edge case in the s(tep) debugger command
- Entering the option menu in Dragon's Fury no longer results in a fatal error in 32-bit builds
- Screen is properly cleared so garbage will not appear when the window does not match the emulated display size
- Fixed a regression in XBAND keyboard support

*Accuracy/Completeness Improvements*
- Locking on Sonic 3 to S&K will now use Sonic 3's save RAM
- Locking on a 4MB cart to S&K will now behave like on hardware
- Support for several X-in-1 bootleg carts has been added
- DMA from byte-wide SRAM now yields correct results
- VScroll is now latched earlier in the line (fixes minor glithces in Top Gear 2 and Skitchin)
- Sega/SSF2 mapper support now handles homebrew that uses SRAM
- ODD flag timing now matches hardware
- V counter as read from HV port is now correct in single-resolution interlace mode

*Other Changes*
- Added a "subtle" CRT shader contributed by Anaël Seghezzi
- Mouse is now only captured if an emulated mouse is plugged in to the emulated system
- Missing mapping warnings will only be displayed for the first mapping of a controller
- Save states now default to a format native to BlastEm
- Remaining I2C EEPROM games have been added to the ROM DB
- When not specified, height now respects the aspect setting rather than assuming 4:3
- Pre-combined S&K ROMs and large (>2MB) S&K hacks should now work
- Using ui.exit (default Escape) can now be used to cleanly cancel a load ROM or savestate action
- Save states are now allowed in a more extensive range of Z80 states, fixing save state saving in some games.


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