Brief changelog: SH4 * OnChip access correct bit width only * add flti0/1 PR flag check * reg binding cleanups and fixes, PR sanity checks * fix DIV0S, optimize DIV1 and add linking current block * fix Invalidation code * fix delayed slot exceptions * interrupts fixes / improvements
GD-ROM * fix CD PLAY after SEEK for Taxi2 * small fix for bleemcast (almost work) * G1 DMA discrete step
AICA * use less attenuated ALFO * mixing levels fixes * EG timer fixes * properly handle Decay level = 0 case * optimize IRQs
HOLLY * rewrite SPG * fix Holly registers for wince * add real HOLLY IDs for all supported platforms
Gaelco * speedup boot * decode boot from Altera firmware * render fixes: offset color flag, handle flats * add Gaelco Footall * preliminary support Gaelco Footall analog inputs
Misc * SCIF link for AW Maximum Speed and Chase1929 * fix Marvel vs Capcom 2 intro Guile character head * disable menu in fullscreen (fix clicking it with mouse in light gun games) * netplay: add option to disable flash/sram sync * set windows timer resolution to min possible value * rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore * fix save states crash * improved creation of Dreamcast flash and "timehack" * NAOMI DIMM CF support * fix mouse X/Y calc then screen rotated * fix error when set memcard time in DC bios * fix DC flash erase, handle correct sector sizes * Elo touchscreen fixes for Atomiswave and NAOMI StarHorse * emulated HW210 IC card reader (Dragon Treasure, WCCF) * SHIO hopper board HLE, Kick'4'Cash playable * Added all recently dumped games for supported platforms * Romset in sync with current MAME
and many other changes and fixes, not worth or forgot to mention.
* -listxml now generate "merge" tags * minor romset corrections * fix AICA DSP recompiler state load crash * about box crash fixed (redownload if you have this error)
* Akai Katana added * Mushiking IV/V/VI added. new card codes included. (to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds) * DX11: fixed Cave bilinear filter * ymz770: implemented main volume and clip control * ARM: DP immediate Carry little fix * basic analogs simulation when playing from keyboard (arcade only) * Gaelco: improved ball mechanic simulation * fixed Dreamcast game name handle * DX11old: fixed shader filter settings load
PowerVR2: * fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes * filtered NaN UV texture coordinates (Soul Reaver lifebar) * filtered negative vertex coords (MK Gold with ATI fix) * allowed upto 128 layers * emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight) * fixed MvSC2 SCORE blinking * handle edge case ELAN IRQs Display: * auto hide mouse cursor when in full screen (5sec timeout) * prettify "start in full screen" option * renamed SPG/GPU display to FPS/RPS Input: * corrected purupuru device reply (Resident Evil 2) * fixed xinput crash if attempt to configure inputs during emulation * fixed few games with inverted "pedal" inputs AICA: * fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc) NAOMI: * fixed RF ID generators for Dinoking, Love&Berry, etc * small correction JVS I/O Sense line Misc: * patch for Orion Puzzle Collection (workaround for Kalisti SDK bug) * documented actual game developers in game list
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