Обновился эмулятор GameBoy/GameBoy Color/GameBoy Advance/Game Gear/Lynx/Dendy/NES/Neogeo Pocket/Neogeo Pocket Color/Master System|Turbografx-16/Wonderswan/Wonderswan Color для Sony Playstation 3. Изменения:rnRevision 157:rn- Fix rebuild all switch, add note about vbam in BUILDING_NOTES.TXTrnrnRevision 151-156:rn- Begin finalizing new browserrn- Bookmarks can point to ftp nowrn- Basic error handling in file browser, Force disable of filesys.samedir settings, sorry (if you had them enabled you need to move all saves to the folders in /dev_hdd0/game/MDFN90002/USRDIR/mednafen/)rn- Bug fixesrn- Some bug fixesrn- Updated build schemernrnRevision 146-150:rn- Circle now exits IconGridrn- Tune down optimizations in system-l1ght, begin to refactor file browserrn- Fix FTP credentialsrn- Quick FTP fix (OSX FTP sharing works now)rn- Even more FTP fixesrnrnRevision 145:rn- Add Browser.cpprnrnRevision 135-144:rn- Make command menu a grid of icons instead of a listrn- Add some software filters, poor perfomance and crashy still, but it's a startrn- Improve IconGrid somern- Add GridItem sourcern- Start adding FTP supportrn- More FTP work, reduce usage of std::stringrn- More FTP workrn- FTP works but needs polish, decided to fix std::string instead of ditching itrn- Read full directory list in FTP, Allow choosing between FTP and Local files in browserrn- Clean up, Update Readme.txtrnrnRevision 131-134:rn- Readd gambatte with savestate support. Rewind is painfully slowrn- Handle under and overruns in sound bufferrn- Change std::string returns to const referencesrn- Fix nestopia clipping too much on right sidernrnRevision 124-130:rn- Forgot to remove some sound debug codern- Change icon to a transparent onern- Building mednafen no longer requires every source file to have a uniqe namern- Compile SNES, doesn't work yet howeverrn- Re-enable nestopia with fixed rewindrn- Add clipping to nestopiarnrnRevision 117-123:rn- Utility::GetExtension returns everything after the LAST period in the filename.rn- Fix mednafen message positionrn- Split off a Blit function in MednafenEmu. Fix drawing screen when XMB open.rn- Some cleanup in mednafen_helprn- Don't throw std::stringrn- Pass const string references for argumentsrn- New sound strategy: Slightly adjust samplerate until emu gives about 800 samples per frame. Not perfect but at least more consistent. Need to do comparison tests against mednafen running on a PCrnrnRevision 102-116:rn- Fix input config on first loadrn- Disable blending for PS3Video::PresentFramern- Spin off a DrawQuad function in PS3Videorn- Split ImageManager out of Winterface.cpprn- Clean up mednafen_helprn- Clean up system-l1ght/main.cpp. Add exit callback function as argument to InitPS3.rn- Change mednafen to use Exit callback, should stop random restarts when exiting from menu.rn- Fixed call to DrawQuad in PS3Video::PlaceTexturern- Some cleanup on Listsrn- Create and use Utility::ListDirectoryrn- Add icons for various file typesrn- Add subtle background imagern- Add file browser classrn- Fix some small bugsrnrnRevision 101:rn- Change to mercurialrnrnRevision 100:rn- Remove old unmaintained SDK code. Move branches/l1ght into trunk.rnrnRevision 99:rn- Repo cleanuprnrnRevision 94:rn- Remove leftover debug code. Make select toggle right panel in GUI. More archive fixes.rnrnRevision 93:rn- Major overhaul for performance in GUI. Fixed PCE-CD loading but whole archive thing needs more testing with reguard to names of related files (eg save games).rnrnRevision 92:rn- Fix some systems not loading from archives. Another guess at audio buffering.
Источник:
http://www.ps3hax.net/showthread.php?t=15593