Обновился эмулятор Nintendo 64, основанный на исходном коде эмулятора 1964mod v1.5.2(Final). Изменения:
Core:
- Implement individual rom setting for NICE64 "Speedup" option;
- auto-detect user setting for each game when rom starts(read post on our forum)
- read NICE64_Readme section on "Game Special Settings / Notes"
- Implement change to the use of RSP/RDP Timing option
- need to explicitly set to "YES" if game need it e.g. Banjo-Tooie & Banjo-Kazooie
- enhancement to the default check of RSP plugin loaded only(experimental change)
- read NICE64_Readme section on "Game Special Settings / Notes"
- Implement change to "Frame Buffer R/W" option checking
- refactor codes check(experimental change)
- Fix Fighting Force 64 missing audio and game hang when NICE64 Audio is used
originate from 1964 official source
- Zilmar Audio no longer required to have game sound
- Fix Dark Rift random slowdown regression - back to max VI/s
- Replace Zilmar Audio with NICE64 Audio e.g. NBA Hangtime, Mario Tennis etc
- Use Speedup=3X to replace use of Zelda OOT "Delay Subscreen" cheat
- Use Speedup=3X to replace use of Paper Mario buggy "Delay Subscreen" cheat
- Possible bugfix on directsound codes
- More codes cleanup
- Update Nice64_Readme with new info
- Use Speedup for the following games(read Nice64_Readme for more details): Virtual Pro Wrestling 2, WWF No Mercy, Top Gear Rally, Top Gear Overdrive, Top Gear Hyper-Bike, Tetrisphere, South Park Rally, Roadsters, Rally Challenge 2000, Mortal Kombat 4, Monster Truck Madness 64, Mickey's Speedway USA, Glover 2, Army Men - Air Combat.
Источник:
http://sites.google.com/site/pkmnsn64/home