Обновился эмулятор Nintendo 64 для Sony PSP. Изменения:rnRevision 631rn[~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)rn[~] Small change to allow Daedalus to work under HenrnRevision 630rn[+]Cleaned-up RSH_HLE and reduced logic (Cleaner code an small speed-up)rnRevision 629rn[!] DOOM64 should render lightmaps + textures correctly nowrn[!] Zoom has 150% (GE 007 using in game option WIDE screen and PSP scaled 4:3 needs 135%)rnRevision 628rn[!] Fixed and enabled osRestoreInt (moderate speed up, Doom64 is about 15%+ faster)rn[~] Commented out unused code in TLB.cpprnRevision 627rn[~] Fixed compiling issuernRevision 626rn[!] Updated and enabled osSpTaskLoadrn[!] Added a workaround to allow Killer Instinct to work with OSHLErn[~] Removed GoldenEye scissor hack, zoom works alot better (make sure to set it to 120%)rn[~] Simplified osSpDeviceBusyrn[!] Made debug only an assert that shouldn't be exposed in release
Источник:
http://forums.daedalusx64.com/viewtopic ... 40&start=0