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DaedalusX64 r729 http://forum.emu-russia.net/viewtopic.php?f=26&t=3691 |
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Автор: | Newsbot [ 20 янв 2012, 23:05 ] |
Заголовок сообщения: | DaedalusX64 r729 |
Обновился эмулятор Nintendo 64 для Sony PSP. Изменения: Revision 729 [~] Forgot to update roms.ini.. Revision 728 [=>] Merged from Dev branch: Rev 386 - Salvy [!] Tidy check to update when rumble is active Rev 387 - Salvy [!] Simplified memory access analysis (shoves off 3k+ ops in StaticAnalysis.cpp) [!] Simplified parameters in CodeGen Rev 388 - Salvy [!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get) Rev 389 - Salvy [!] Disable SimulateDoubles for Power Puff game (fixes the ingame gfx etc) Rev 390 - Corn [!] Some rendering pipeline fixes and optimizations [!] Changed amount and order of render states [!] Updated DList debug output Rev 391 - Salvy [~] Minor optimizations in GFX plugin [!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends. Rev 392 - Corn [!] modified/reverted some of the previous commit since it breaks scaling and debug outputs Rev 393 - Corn [!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy) Rev 394 - Corn [!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker. [!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time). [!] Some clean up in gspmacros and PSPRenderer. [+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP) Rev 395 - Corn [+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up). [!] Optimized the DKR TnL rendering pipeline. Rev 396 - Salvy [!] Unified DKR and JFG ucode tables [!] Simplified DKR/JFG's Vtx ucode [!] Simplified abit MoveWord_DKR Rev 397 - Corn [!] Optimized TnL paths for DKR [~] Fixed compile error for enable texture (debug Dlist) Rev 398 - Salvy [~] Some code reordering and small clean ups Rev 399 - Corn [-] Reverted Texrect since it does not work well with GE after all [!] Reduced MaxUcode to 11 (saves some memory) Rev 400 - Salvy [!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!) Источник: http://forums.daedalusx64.com/viewtopic ... 40&start=0 |
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