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ICE64 3.5.0 http://forum.emu-russia.net/viewtopic.php?f=26&t=4101 |
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Автор: | Newsbot [ 08 окт 2012, 00:54 ] |
Заголовок сообщения: | ICE64 3.5.0 |
Обновился эмулятор Nintendo 64, основанный на исходном коде эмулятора 1964mod v1.5.2(Final). Изменения: - consolidate changes from v3.1 to v3.4 beta releases; - speed and memory optimization to offset better games stability; - implement new logic for fb previous count and status; - rewrite and refactor portion of ignore aux copy and useless is useless codes; - remove RE2 top and bottom black bar for gameplay cutscene transition (game is slightly "broken"); - remove RE2 hack from change size function; - fix RE2 glitch intro video for non-expansion pak; - fix Majora's Mask bomber notebook flickering (never handled when change size function was rewritten, thanks to ApplePeachBanana bug report); - fix TGR2, Kirby64 and Pilot Wings64 frame flickering when switching window mode; - fix Perfect Dark night vision(broken in NICE64 v2.1.0, thanks to ApplePeachBanana bug report); - fix Pokemon Stadium lab slowdown and merge into Pokemon Stadium 2 solution; - fix game crash when a mempak game is started after a flashram game if mempak used is not empty; - fix mempak and transfer pak handling codes for flashram; - minor fix on eeprom bug; - fix Body Harvest vehicle shadow regression; - fix V-Rally 99(U) width issue during intro cutscene and gameplay; - fix Photopie ucode conflict with Mystical Ninja, now 1st display image for Photopie will always appear; - fix Mario Tennis trophy missing the shiny gold color when Wario steals trophy from Mario after winning Mushroom Cup and intro fmv; - implement new speedup for games using "read every frame"; - add Bomberman64 for intro frame transition effect (fast enough for good sound - recommend E version); - add Ridge Racers for missing monitor image and getting max VI/s for intro fmv; - add Body Harvest for missing frame transition image and good speed on intro menu and cutscene; - implement new address boundary calculation for cpu framebuffer protection; - GT64 no longer loses input control after doing multiple switch between fullscreen & windowed, especially after a MusyX game; - multiple switching between fullscreen & windowed in a game or between several games in an emu session no longer causes random hang, exception - don't try on Bottom of the 9th(which has framebuffer issue during switching); - fix Getter Love flickering for the bathtub scene in player1 room; - fix GoldenEye Depot mission, changing Speedup to 2X as default (thanks to malfy); - change Extreme-G settings to get rid of minor popping noise; - fix random game hang e.g. Zelda - OOT, when presss "START" button at Hyrule field - sram bug; - completely break HyperBike in v3.4(black screen); - fix regression in v3.5; - update "Save Fix" for Derby Stallion and the end of day save is now working (from Nekokabu RDB); - add "Subscreen Delay Fix" cheat for Animal Forest and Doubutsunomori (from Nekokabu RDB). Источник: http://https://sites.google.com/site/ice64n64/home |
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