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RetroArch 1.0.0.2
http://forum.emu-russia.net/viewtopic.php?f=26&t=5338
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Автор:  Newsbot [ 11 мар 2014, 12:53 ]
Заголовок сообщения:  RetroArch 1.0.0.2

Обновился многосистемный эмулятор для Windows/Wii/GC/PS3/XBOX/XBOX360. Изменения:
Cores

Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.

Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.

Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.

Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.

Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.

Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.

Screenshot comparison here: http://imgur.com/a/M9nRP

Genesis Plus GX – Aspect ratio changes are now applied correctly.

Genesis Plus GX – Other changes.

Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.

Mednafen (All) – Should correctly save SRAM to save directory now.

SNES9x – Memory leak fixes and some other improvements.

Nestopia – Core updates.

3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.

VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).

FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.

RetroArch PlayStation3

- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.

- Analog mapping to D-pad works now for all cores.

- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.

- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

RetroArch Xbox 360

- Threaded Auto SRAM save should be available now.

- Reimplemented the menu – now uses the common menu code.

- XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.

- It’s now possible to go back a directory level in the file browser.

- It’s now possible to change path options.

- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.

- Analog mapping to D-pad works now for all cores.

- Ported MAME 2003 [0.78] to Xbox 360.

- Integer scaling works.

- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

- Faster blitting – now uses XGCopySurface

RetroArch GX – Gamecube/Wii

- More screen resolutions.

- Overlay support.

- Faster blitting – inlined lots of GX functions.

RetroArch Xbox 1

- Threaded Auto SRAM save should be available now.

- Core Detection should work properly now.

- Aspect ratio options are fixed.

- Integer scaling should work correctly now.

- Soft filter/flicker filtering should work correctly now.

- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.

- Analog mapping to D-pad works now for all cores.

- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

RetroArch OSX

- Joypads should work now.

- Analog mapping to D-pad works now for all cores.

- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

RetroArch Android

- Should fix App Not Responding issue that happened with overlays and threaded video.

- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

Источник:
http://themaister.net
http://www.xbins.org

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