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RetroArch 1.0.0.2 http://forum.emu-russia.net/viewtopic.php?f=26&t=5338 |
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Автор: | Newsbot [ 11 мар 2014, 12:53 ] |
Заголовок сообщения: | RetroArch 1.0.0.2 |
Обновился многосистемный эмулятор для Windows/Wii/GC/PS3/XBOX/XBOX360. Изменения: Cores Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games. Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie. Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc. Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely. Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on. Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear. Screenshot comparison here: http://imgur.com/a/M9nRP Genesis Plus GX – Aspect ratio changes are now applied correctly. Genesis Plus GX – Other changes. Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette. Mednafen (All) – Should correctly save SRAM to save directory now. SNES9x – Memory leak fixes and some other improvements. Nestopia – Core updates. 3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now. VBA-M – Adds Code Breaker/Game Shark support (by using cheat files). FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM. RetroArch PlayStation3 - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls. - Analog mapping to D-pad works now for all cores. - Optimized slimmed down GL driver implementation some more, resulting in even lower video latency. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) RetroArch Xbox 360 - Threaded Auto SRAM save should be available now. - Reimplemented the menu – now uses the common menu code. - XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios. - It’s now possible to go back a directory level in the file browser. - It’s now possible to change path options. - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls. - Analog mapping to D-pad works now for all cores. - Ported MAME 2003 [0.78] to Xbox 360. - Integer scaling works. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) - Faster blitting – now uses XGCopySurface RetroArch GX – Gamecube/Wii - More screen resolutions. - Overlay support. - Faster blitting – inlined lots of GX functions. RetroArch Xbox 1 - Threaded Auto SRAM save should be available now. - Core Detection should work properly now. - Aspect ratio options are fixed. - Integer scaling should work correctly now. - Soft filter/flicker filtering should work correctly now. - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls. - Analog mapping to D-pad works now for all cores. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) RetroArch OSX - Joypads should work now. - Analog mapping to D-pad works now for all cores. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) RetroArch Android - Should fix App Not Responding issue that happened with overlays and threaded video. - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc) Источник: http://themaister.net http://www.xbins.org |
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