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Mednafen 0.9.33.3 http://forum.emu-russia.net/viewtopic.php?f=26&t=5388 |
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Автор: | Newsbot [ 18 апр 2014, 20:43 ] |
Заголовок сообщения: | Mednafen 0.9.33.3 |
Обновился эмулятор NES/Dendy/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1. Изменения: - Reworked the FPS calculation algorithm to produce more accurate FPS values. - Added a manifest file that's embedded into the Windows executable, to ensure that noxious DPI virtualization and scaling available on Windows Vista and newer will not be used with Mednafen. - Added code to disable DWM composition when running on pre-Windows 8 systems, to ensure better performance and less video juddering. (Sadly, it's not possible to disable desktop composition in this manner on Windows 8 and later) - PCE, PCE_FAST: Added a missing ADPCM playback variable to save states; fixes the problem of severe ADPCM sound distortion when loading save states that are saved during ADPCM playback(especially noticeable with the state rewinding feature). - Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text. - Misc minor code cleanups and fixes for some compiler warnings. - NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the game "Silver Eagle"). - Fixed the with-drop-shadow internal text drawing routine to not draw horizontally one pixel beyond the specified maximum width in some circumstances. - SNES: Altered a code construct to hopefully resolve a reported compiler error with clang. - Error out of save state loading when the version specified in the save state is invalid. - Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of the missing Mednafen icon on some platforms/window managers. - Fixed a minor integer overflow issue in the core PSF loading code. - NES: Fixed some problems in the ROM image file loading code, including a potential heap overflow vulnerability. Источник: http://forum.fobby.net |
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